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Three Pokemon Titles That Didn't Get the Adoration They Deserved

In the wake of a vision of global harmony thanks to Pokémon Go, it's beyond doubt that the creature-catching series stands as one of the most popular video games around. The iconic Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The persistent excitement around card prices ensures almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million units. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These represent games that failed to receive their fair shake, or were overshadowed under the hype of the core series. They're Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Chill Precursor

Too many Pokémon games focus on the combat aspect of the series, and far too few of them focus on the ordinary realities that would come with living with a companion. Sure, there are minor mechanics like these in modern games—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never understood that Ranch's proposal to watch your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, there's a live stream dedicated to broadcasting the game 24/7. The individual who operates the channel states that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Lost

Did you know that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Absurd Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.


Given dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

By

Morgan Goodwin

Elara Vance is a seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot machine mechanics and player psychology.

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